Patterns is a multi-platform horror-poetic VR experience narrating a hypnosis session to investigate why Walter feels possessed through his memories, his imagination and a recurring nightmare.
Freely adapted by H.P. Lovecraft’s universe, it merges photogrammetry and volumetric capture, and uses redirected walking to immerse the viewer inside a nightmare.
“His film is not only a work of personal healing, but an exploded experience for anyone who enters it.”Caroline Grégoire, VICE MEDIA
PATTERNS is about an oppressing atmosphere which leads to a personal journey of liberating truth. It’s a rich visual universe with supernatural elements, which draws from the inspiration of my familial history with the decorative work of my grandfather, the 19th century Gothic culture of spiritism with Victor Hugo’s experiment and Carl Jung’s Red Book.
For us, today’s cinema is VR at its prehistoric state. Technological limitations coupled with 700 years of Renaissance aesthetic tyranny couldn’t make the dream of VR possible : being inside another world, reaching an inner space and mastering reality. New tools like HTC Vive trigger creators to fulfill the VR prophecy and shape interactive cinema.
The sound design and music play a central role in the restitution of this atmosphere. Through the deep exploration of ambisonic sound possibilities the voice of the Spirit will have an impression of a physical presence, like a sound monster. In other hand the atmospheric music will have a contradictory role of coming from far away and being eery.